Do companies need team building?
We are the VR team building specialists, but do companies need team building? There is a surprising amount of evidence that they do.
We know organizations across the globe are developing strategies that are aimed at improving their employee’s performance as it is deeply connected with the overall corporate performance and productivity level (Obiekwe, 2018).
Organizations are focusing on the proactive formation of work teams as a way to improve this performance of individual members to maximize general organizational productivity (Baridam and Nwibere, 2008). This is where team building is one of the most significant methods used by organizations to maximize individual as well as group productivity (Fapohunda, 2013).
What is team building?
Fapohunda (2013) stated that team building involves a variety of activities, presented to the organizations aimed at improving team performance. This kind of organizational intervention, ensures self-development, positive communication, and the development of leadership, all this leading to the ability to work better as a team to solve problems.
Team building is a process through which a team studies its process of working together and creates a context that encourages the contributions of team members (Chive, Chen, Lu and Lee, 2006). Brandy (2018) states that team building involves helping employees and management alike to learn how to work together as a team. Team building can help with the improvement of interpersonal relationships within the company, increase the motivation of the employees, and it can help with getting to a resolution for organizational conflicts (Kriek 2007).
What are the outputs of team building?
A meta-analysis conducted by Klein and colleagues (2009), based on 60 effects sizes, supports the utility of team building on several outcomes. Some of the most important were goal setting and role clarification. Goal setting and role clarification components create a shared understanding of the task and team.
Osemene (2018) has pointed out that team building can influence the performance of the employees of organizations, in areas such as service delivery, organizational responsiveness, and market value creation for its products and services among others.
Jade (2012) has summarized the benefits of team building as follows:
Improvement of the employee’s morale and leadership skills
Helps target all barriers that hinder creativity
Helps analyze goals and objectives
Enhancement of organizational productivity
Identification of team strengths and the weakness
Additionally, it helps ease the conflicts by allowing employees to bond with one another and get to know each other better. It promotes teamwork which is highly important because the teams from an organization, need to efficiently solve the problems that they may come across.
McQuerrey (2019) asserted that teamwork helps individuals from organizations to work well together, improves productivity, and raises the morale of the organization members. In short, it adds a huge contribution to organizational productivity and effectiveness.
In the light of the global Pandemic COVID-19, doing classical team-building activities has become increasingly difficult. Given that, having an alternative for bringing people together is very important. VR technologies involve an immersive sound and visual-based experience, replicating the real word or augmenting its features.
Using VR technologies as a solution has become more accessible over the years ( Patera, Draper & Naef, 2008). VR is already used to help increase team performance in a sports or military setting. Whether is a soldier-based simulator or gameplay scenario, the users of the VR technologies can train and improve their abilities, through the realistic environment that is provided (Fan & Wen, 2019).
Some people might be worried about using technologies to replace human interaction. As team building involves connection. But does it have to be a physical connection?
Over the years where the internet has taken over, we’ve seen that is physical presence is not required all the time for you to connect with someone. Just using messages, videos or your recorded voice can help you get to know people all around the globe. The connection you make with other people is not by any means diminished. VR can take that to the next level, and create an immersive experience where you can meet someone, almost as you would meet them in the real life.
You would think that trust between each other, would be the hardest to get if it does not imply face-to-face interactions. Corbit and collaborators (2004) showed that when people work on teams face to face, relative to teams that collaborate virtually, there is no significant difference between their results. Trust emerged in both groups and the virtual team scored higher in the direction of effective performance.
People can use these technologies, to create a team-building experience where they can know each other better, have fun and improve their collaboration. Using VR in this way is relevant for organizations, as team-building has a real significance for improving the overall efficacy of the organization, and is an innovative option in these socially distanced times.
Our VR Team Building and Team Assessment Services
We are the VR team building specialists and we combine the best of team building with the best of VR to create some truly unique experiences for your teams.
We also offer team assessment and diagnostics, we can help you determine where your team currently is in terms of team performance and importantly what you can do to move them to a high performance stage.
Contact us now for an informal chat about your team development needs.
Obiekwe, O., Zeb-Obipi, I. & Oparanma, A.O. (2018). Impact of firm-based family culture on employee involvement in Nigerian manufacturing firms. IIARD International Journal of Economics and Business Management, 4(1), 93-101.
Baridam, D. M. & Nwibere, B. M. (2008). Understanding and managing organizational behaviours. Port Harcourt: Sherbrooke Associates
Fapohunda, T. M. (2013). Towards effective team building in the workplace. International Journal of Education and Research, 1(4), 1-12
Brady, D. (2018). The Positive Impact of Team Building. Retrieved from: https://www.totalteambuilding.com.au/the-positive-impact-of-team-building/
Fapohunda, T. M. (2013). Towards effective team building in the workplace. International Journal of Education and Research, 1(4), 1-12.
Kriek, H.S. (2007). A survey of the prevalence and nature of teambuilding interventions in South African organizations. Paper presented at the 12th Conference of the Eastern Academy of Management in Amsterdam, the Netherlands.
Ikon, M. A., Onwuchekwa, F. & Okolie-Osemene, M. (2018). Team building and employee performance in selected breweries in South East, Nigeria. European Journal of Business and Innovation Research, 6(1), 14-39
Klein, C., DiazGranados, D., Salas, E., Le, H., Burke, C. S., Lyons, R., & Goodwin, G. F. (2009). Does team building work?. Small group research, 40(2), 181-222.
McQuerrey, L. (2019). What are the benefits of teamwork on organization effectiveness? Retrieved from: https://smallbusiness.chron.com/benefits-teamwork-organizationeffectiveness-78220.html
Patera, M., Draper, S., & Naef, M. (2008). Exploring Magic Cottage: A Virtual Reality Environment for Stimulating Children’s Imaginative Writing. Interactive Learning Environments, 16(3), 245-263.
Corbitt, G., Gardiner, L. R., & Wright, L. K. (2004, January). A comparison of team developmental stages, trust and performance for virtual versus face-to-face teams. In 37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the (pp. 8-pp). IEEE.